Ichiro is Founder and President of Dejobaan Games, LLC, an independent Boston-area game development studio. He’s worked in the industry since 1993, co-founding Worlds Apart Productions (later Sony Online Entertainment Denver) in 1995. He’s an IGF Nuovo Juror and lightly advises the Indie Megabooth.

He has a tiny cameo in Fallout 4 as an evil scientist.




worcester-polytechnic-institute2 Advisor, Interactive Media & Game Design
logo_pink Advisor, Indie MEGABOOTH
execution-labs Mentor, Execution Labs (to 2015)
igf_logo IGF Nuovo award juror. Artistic!


FIG Talks 2016 Keynote
IndieCamp Montreal Keynote: On Being Indie
SXSW 2014 I’ll Show You Mine if You Show Me Yours!
Steam Dev Days 2014 United We Win: Lessons Learned from Collaborating and Coworking Around the World
Boston Post Mortem Monster Loves You! Post Mortem
Northeastern University Everything There Is to Know About Creating and Publishing a Game
Boston FIG 2013 The Boston Indie Community
PAX East 2013 This (Boston) Indie Life: From Breaking In to Making It
GDC China 2012 First Steps: Starting as an Independent Game Developer
MIGS 2012 Push Button, Generate Universe: Or, Strategies in Procedural Content Generation
New England Games SiG State of Play: The Thriving Game Industry in MA
PAX Prime 2012 Hope, Doubt, and the Light at the End of the Tunnel: The Struggles of Indie Development
PAX Prime 2012 Indie Rant: The Altar of Monetization
Women in Games Boston Running a Successful Indie Game Development Studio in Sunny, Delicious Boston
MIT Business in Gaming 2012 Marketing and Branding Games in a Digital Age
MIT GAMBIT Panel — Iteration and Prototyping
Brown University BiG Expo 2012 Starting an Indie Studio and Not Going Out of Business
GDC 2011 From AAA to Indie: Three Start-Up Stories
PAX East 2011 Start Your Own Damned Company
PAX East 2011 Just Because You Have an Idea, You Are Not a Game Designer
Worcester Polytechnic Institute Master Class: The 4096 secrets of the game development industry
MIT GAMBIT Indies Will Shoot You in the Knees
Northeastern University Digital Gaming & Digital Worlds: Not your father’s Commodore 64
Boston Indies AaaaaAAaaaAAAaaAAAAaAAAAA!!! to ooo! ooO! oOO! OOO! — Dejobaan’s Next Project
Worcester Polytechnic Institute Make the Most :) Game in the Whole World!
Boston Postmortem Indie Game Development Panel



2016 Tick Tock Bang Bang (Windows)
2014 Elegy for a Dead World (Windows, Mac, Linux)
2014 Drunken Robot Pornography (PC, Mac, Linux, SteamOS)
2013 _ Drop That Beat Like an Ugly Baby (Multi), Monster Loves You (PC, Mobile)
2012  AaaaaAAaaaAAAaaAAAAaAAAAA!!! (Force = Mass x Acceleration) (iPhone/iPad)
Portal 2 ARG, AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome (PC, Mac)
2009 AaaaaAAaaaAAAaaAAAAaAAAAA!!! — A Reckless Disregard for Gravity (PC)
2008 The Wonderful End of the World (PC)
2005 Inago Rage (PC), Epidemic Groove (PC), TapDown Two (Palm, Pocket PC)
2004  BrainBop (Palm)
2002  Dejobaan BeBop (Palm)
2001  BlockHopper, QuadBlast, MixMatch, BrainForge (Palm)
2000 TapDown (Palm)
1999  MarbleZone (PC)
1995 The Eternal City (Multi)
1993 Cyber Corps, Legends of Future Past (PC)
1988 Final Frontier for (Atari ST)